Example of using the snap interaction together with draw and modify interactions.
Example of using the snap interaction together with draw and modify interactions. The snap interaction must be added last, as it needs to be the first to handle the pointermove
event.
<!DOCTYPE html>
<html>
<head>
<title>Snap interaction example</title>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="http://openlayers.org/en/v3.9.0/css/ol.css" type="text/css">
<script src="http://openlayers.org/en/v3.9.0/build/ol.js"></script>
</head>
<body>
<div class="container-fluid">
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
</div>
</div>
</div>
<script>
var raster = new ol.layer.Tile({
source: new ol.source.MapQuest({layer: 'sat'})
});
var vector = new ol.layer.Vector({
source: new ol.source.Vector(),
style: new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
}),
image: new ol.style.Circle({
radius: 7,
fill: new ol.style.Fill({
color: '#ffcc33'
})
})
})
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
var Modify = {
init: function() {
this.select = new ol.interaction.Select();
map.addInteraction(this.select);
this.modify = new ol.interaction.Modify({
features: this.select.getFeatures()
});
map.addInteraction(this.modify);
this.setEvents();
},
setEvents: function() {
var selectedFeatures = this.select.getFeatures();
this.select.on('change:active', function() {
selectedFeatures.forEach(selectedFeatures.remove, selectedFeatures);
});
},
setActive: function(active) {
this.select.setActive(active);
this.modify.setActive(active);
}
};
Modify.init();
var Draw = {
init: function() {
map.addInteraction(this.Point);
this.Point.setActive(false);
map.addInteraction(this.LineString);
this.LineString.setActive(false);
map.addInteraction(this.Polygon);
this.Polygon.setActive(false);
},
Point: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('Point')
}),
LineString: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('LineString')
}),
Polygon: new ol.interaction.Draw({
source: vector.getSource(),
type: /** @type {ol.geom.GeometryType} */ ('Polygon')
}),
getActive: function() {
return this.activeType ? this[this.activeType].getActive() : false;
},
setActive: function(active) {
var type = optionsForm.elements['draw-type'].value;
if (active) {
this.activeType && this[this.activeType].setActive(false);
this[type].setActive(true);
this.activeType = type;
} else {
this.activeType && this[this.activeType].setActive(false);
this.activeType = null;
}
}
};
Draw.init();
var optionsForm = document.getElementById('options-form');
/**
* Let user change the geometry type.
* @param {Event} e Change event.
*/
optionsForm.onchange = function(e) {
var type = e.target.getAttribute('name');
var value = e.target.value;
if (type == 'draw-type') {
Draw.getActive() && Draw.setActive(true);
} else if (type == 'interaction') {
if (value == 'modify') {
Draw.setActive(false);
Modify.setActive(true);
} else if (value == 'draw') {
Draw.setActive(true);
Modify.setActive(false);
}
}
};
Draw.setActive(true);
Modify.setActive(false);
// The snap interaction must be added after the Modify and Draw interactions
// in order for its map browser event handlers to be fired first. Its handlers
// are responsible of doing the snapping.
var snap = new ol.interaction.Snap({
source: vector.getSource()
});
map.addInteraction(snap);
</script>
</body>
</html>